The Melbourne Albert Park Gran Prix track for instance is pretty funny, featuring kangaroos on the golf course and crocs in the lake. But it is only published in Spanish, so if you are not too multilingual then Formula D (also known as Formula Dé ) also published in 1991 might be more your up your alley.įormula D is a hoot! F1 tracks are represented in a tongue-in-cheek, colourful way with double sided boards. This uses hexagons to represent track spaces, and it takes limited luck and a great deal of strategy to succeed. One example that seeks to do so is 1991’s Cockpit. It is one thing racing cardboard tracks waiting for a rocket to be launched up your tail-pipe, but it is another to try and recreate real-world racing environments. In particular 1983’s BattleCars and 1988’s Dark Future both sported similarly violent racetracks, the latter including plastic car models for added immersion. With a sixth edition of the game about to be launched, Car Wars has been the inspiration for many car-combat games that followed. Probably more inspired by the 1975 movie Deathrace 2000, Car Wars presented a post-apocalyptic world where society revolves around heavily armed vehicles racing endless highways.Įndless combinations of car shells, armour, engines, spikes, machineguns and rocket launchers were presented – albeit in flat cardboard form - with the result being a ruthless literal dice with life and death on the roadway. In 1980 Steve Jackson Games tapped into the peak of interest between the first two Mad Max movies and introduced Car Wars. Sure Monopoly has a car, and the Game of Life has even more vehicles, but there are plenty of better examples for taking your passion for the highway to the dining table. Out of fuel? Can’t get outside? Perhaps it's time to indulge yourself and your mates or family in a bit of competitive vehicular themed board gaming.
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